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How would you design a low-latency cloud gaming pipeline like GeForce NOW?
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ReferenceBefore designing it, I would clarify the latency target, expected concurrency, geographic distribution, and whether I need to optimize more for input delay or visual quality. At a high level, I would break the system into input capture, game execution on GPU-backed servers, video encoding, network delivery, and client playback. I would keep the encode and transport path extremely fast because every extra millisecond is noticeable in gaming. The trade-off is between image quality, bitrate, and latency, so I would likely choose aggressive hardware encoding and regional edge placement. I would also think about packet loss, session recovery, and how to keep the system stable when GPU capacity is under pressure.