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How would you improve a clustering algorithm for GPU execution?
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ReferenceI would focus on memory access patterns, parallel distance computation, and reducing synchronization overhead. Clustering on GPUs often benefits from batching, careful layout of data, and avoiding unnecessary host-device transfers. The reason I choose this optimization path is that the GPU is most effective when work is parallel and memory access is efficient. I would also think about whether the algorithm can be approximated or restructured to reduce repeated passes over the data. If needed, I would explain how I would benchmark both algorithm quality and runtime.